while searching the Forums, I found this: https://forums.unrealengine.com/showthread.php?106055-Proper-Setup-For-the-New-Hair-Lighting-Model&highlight=paragon+character
and it still seems to be a huge problem for many people to figure out how exactly everything should be authored and set up.
I started getting interested in this since I am working on a couple of things for personal experimenting that would need proper hair setup as well.
What I want to ask now is this: Would it be possible for you to release for example a bust of Sparrow from paragon as a content example? I see many issues with the provided ones as they by no means reflect the true achievable quality and seeing so many people struggling with this as well as basically a total lack of proper authoring documentation for it, I think it would be of a huge benefit for the Community to have a true next gen and professional looking example including all the content on how to make proper use of the provided features.
I would really like to hear your opinions on this since I, with my limited understanding, think it should not be a big deal to just release a bust or the full character of Sparrow with an example map (since Epic owns the copyright anyways). But of course…things may be totally different from your point of view.
Please let me know what your thoughts on this are since I strongly believe that everyone would benefit from it immensely