I would like to know from Epic’s mates how did you make the collisions on this in the Content Example. The description talks about capsule rigid bodies but that’s all and I would like to know more details
If you open the Cloth skeletal mesh asset you can go to Show > Clothing > Enable Collision Volume. This will show you the collision capsule that was created when the cloth asset was created in PhysXLabs clothing tool or the 3Ds Max/Maya PhysX plugin.
The rigid bodies is for having collision for the player character, but not specifically for the cloth asset to have collision against other objects.
lel thanks but I have already seen that at least 5 times. Sadly there aren’t many tutorials out there so probably I need to figure out by myself why I can’t make cloth collisions to work.
Ah. The ones on NVidia’s website are good as well. With cloth attached to a character, the collision volumes aren’t as much as worry unless you just have cloth by itself. For the character using what is shown in the video linked above should work to help with the character collision. A lot of it just depends on how the cloth is setup and if it’s with the character model or a separate asset attached.
I’m certainly no expert in the system but I’ve used it in various forms and the tutorial videos have helped me learn it, with some obvious frustration along the way with implied steps that I wasn’t necessarily setting up correctly.
yes i think apex clothing is the most frustrating task that a character maker need to do but probably I won’t say this anymore when I’ll try to rig on maya or 3ds max lol. Btw I think you inspired me because I’m working on my cloth on max right now and seems that I figured out how to make it so thanks again