Content Example edit wall text

Hello;

I am trying to edit the “unreal engine 4” text that is displayed on the walls in the ContentExamples but have not been able to find where this text is stored (string or texture).

Can someone point me in the direction of the string or texture please?

Thanks for your help;

Andy

This is a texture on a static mesh.

Select one of the walls of the first room. On the right side click on the blue button “Edit Blueprint” and select
“Open Blueprint Editor”. Inside this, click on the function “AddWall”. Now the first node you should spot when going from left to right is “Double Height” bool. This will selecte the Wall to use.

So the walls are “SM_URoom_Wall” and “SM_URoom_Wall2”. If you now click on the loupe near that name in the Select Object node, you will see these meshes marked in the content browser on the left side of your main project window (the one you have all your Blueprint in etc.).

If you double click one of them (the one with the UNREAL ENGINE 4 text), you will see that it has a texture called “M_DemoWallPattern_Inst” which is an instanced material. Again click on the loupe to find this asset in the content browser.

Opening this up will show you the Parent of this instance. “M_DemoWallPattern”. Again click on the loupe.

Now if you open this up, you will have the material editor open. On the top there is a big comment box called “Text Decal”. Here you will find the texture that is setting the name. So you would need to change the texture.

If you don’t want to click through all of this, you can just use the search bar in the content browser and search for the names.