Hello!
Can anyone fill me in with a vital piece of information I just can’t spot here:
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How is it possible that this actor blueprint, with just a skeletal mesh added, that itself uses an animation blueprint class, can communicate with that blueprint using what looks like just a private local boolean?
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Why aren’t you forced to use an interface here?
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How do you find out that boolean’s name? Is it a hard coded name? Are there other mystical variables that allow for blueprint communication?
Silly questions, probably, so can someone point out what I’m missing?