For default it has to be docked when i create
But it doesnt
Its always windowed and floating back
Everytime opening project even though i saved layout content browser as docked on bottom
its being undocked again
Am i only having problem on 5.2.1?
I checked 5.0 didnt has same problem
Reinstall Verify didnt worked
Oh, I see! Itās a very frustrating thing to deal with having it reset like that. Have you tried locking the content browser? (You can do this by clicking āSettingsā on the right side of the content browser and there will be a lock/unlock option.
Oh, wow! After removing the starter content the issue went away? If so, Iāll mark this is as a solution for any community member who may run into this specific issue in the future.
Thanks to this post I was able to resolve the problem in Version: 5.4.
To fix it, I edited the āDefaultGame.iniā changing ābAddPacks=Trueā to ābAddPacks=Falseā this will stop the engine just readding the Starter Content package upon reopening the engine.
Then you can delete āStarterContentā, or just delete the āAudioā folder.
Thank you so much! It was driving me crazy that it kept messing up my saved window layout and re-adding the starter content.
Could any Unreal Engine Dev please explain why this āfeatureā was added? What purpose does it serve and can it be disabled by default without any manual config workaround in the future please?
So many users upgrading to 5.4+ (especially UE beginners!!!) will have no idea about this workaround and get frustrated as a result.
It also fixed another annoying issue about a starter content material I was using and which keep giving warning message because of usage with NaniteUsage being set to false (while it was actually true in the materialā¦)
Can confirm this is still (or perhaps again?) an issue with 5.4.3 I updated my project from 5.3.2 and suddenly every time I restarted the project, one content browser (I use 2), is automatically undocked and has to be redocked. Removing all content browsers and adding new ones changed nothing either. Changing bAddPacks to false in DefaultGame.ini fixed it, though really this should be fixed at the source ^^