Content Browser Undocked

For default it has to be docked when i create
But it doesnt
Its always windowed and floating back
Everytime opening project even though i saved layout content browser as docked on bottom
its being undocked again

Am i only having problem on 5.2.1?
I checked 5.0 didnt has same problem
Reinstall Verify didnt worked

Greetings @PlanRR

Did you figure out how to dock the content browser?

Not Yet :frowning:

Oh, I see! Itā€™s a very frustrating thing to deal with having it reset like that. Have you tried locking the content browser? (You can do this by clicking ā€˜Settingsā€™ on the right side of the content browser and there will be a lock/unlock option.

Yep i tried a lots of things, then found that adding starter content on making project causes it

Adding starter content after project created, it seems like no problem

So i think maybe starter content has problem

Oh, wow! After removing the starter content the issue went away? If so, Iā€™ll mark this is as a solution for any community member who may run into this specific issue in the future.

Thanks to this post I was able to resolve the problem in Version: 5.4.

To fix it, I edited the ā€œDefaultGame.iniā€ changing ā€œbAddPacks=Trueā€ to ā€œbAddPacks=Falseā€ this will stop the engine just readding the Starter Content package upon reopening the engine.

Then you can delete ā€œStarterContentā€, or just delete the ā€œAudioā€ folder.

8 Likes

Thank you!!!

Thank you so much! It was driving me crazy that it kept messing up my saved window layout and re-adding the starter content.

Could any Unreal Engine Dev please explain why this ā€œfeatureā€ was added? What purpose does it serve and can it be disabled by default without any manual config workaround in the future please?

So many users upgrading to 5.4+ (especially UE beginners!!!) will have no idea about this workaround and get frustrated as a result.

Removing the whole lines about starterContent in the .ini worked, no need to delete the StarterContent itself

[StartupActions]
bAddPacks=true
InsertPack=(PackSource=ā€œStarterContent.upackā€,PackName=ā€œStarterContentā€)

It also fixed another annoying issue about a starter content material I was using and which keep giving warning message because of usage with NaniteUsage being set to false (while it was actually true in the materialā€¦)

Thanks.

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Can confirm this is still (or perhaps again?) an issue with 5.4.3 I updated my project from 5.3.2 and suddenly every time I restarted the project, one content browser (I use 2), is automatically undocked and has to be redocked. Removing all content browsers and adding new ones changed nothing either. Changing bAddPacks to false in DefaultGame.ini fixed it, though really this should be fixed at the source ^^