engine source
bool FTranslucencyDrawingPolicyFactory::ContextType::ShouldDraw(const FMaterial* Material, bool bIsSeparateTranslucency) const
을 수정 하면 되는것 같습니다.
engine source
bool FTranslucencyDrawingPolicyFactory::ContextType::ShouldDraw(const FMaterial* Material, bool bIsSeparateTranslucency) const
을 수정 하면 되는것 같습니다.