Content Browser starts in separate window

Ever since the 5.5 build and now in the 5.4 everytime I start Unreal, the content browser is in an entirely separate window. I can dock it but when I start the editor again, it is behind the editor in its own window.

Anyone else experiencing this?

There was default editor layout you could save over. Cannot remember where.

Hey there @gldsgns! I believe the editor is intended to retain the layout you had when you last closed the project itself. If possible, open the editor, close the undocked content browser and open one attached to the window. Save a custom layout, save the project, then close it. Upon reopening it, does the issue persist?

Alternatively you can edit the default itself.

Thanks for the responses friends. I see that saving a custom layout is useful but the question remains, how to set the default layout?

Sometimes, I have crashes or need to restart the interface several times a day. But what if I could save the steps, even if a few mouse clicks?

I see this unanswered thread and wonder - is this an illusive desire?
How do I set my custom startup layout as the default in Unreal Engine 5 (UE5.4.2)? - Programming & Scripting / UI - Epic Developer Community Forums

Thanks again

Replacing the defaultlayout.ini with one you had generated (by renaming it and placing it in the correct location) should make new projects generated immediately. However, Unreal isn’t loading a specific layout from these folders when it launches a project that’s already been generated, it’s trying to retain the layout as it was the last time you had the project open, though when that fails it uses the last viable template it had saved. Your sequencer should be returning in the correct location. For reference I can’t replicate the editor not remembering the sequencer window in my case. Are there any errors mentioning the layout on save or entry?

Reference for changing the layout for new projects: