Why is it that I can move things into another folder but I can’t simply copy and paste things wherever I want? I know I can do it in the windows explorer, but that causes issues.
You can drag and drop assets into folders to coy or move them. Ctrl+c ctrl+v always work. If it’s another problem. Can you provide repo steps?
ctrl + c ctrl + v does not work. At least not in 4.7. I just tried it.
yep but if you drag the asset to a new folder you should get a move to and a copy to popup
Yeah I know that, I was just wondering why basic copy paste doesn’t work. Wouldn’t it be easier to just use that?
Same question. I can’t cut and paste assets so there is no way to re-organize what I’m doing unless I move everything outside the editor which can break the dependencies. Need a simple copy paste and cut paste. Migrate implies that its a cut paste but the tooltip says its a copy paste and I got a false error that I copied into a non-game content folder… idk this is kinda wonky the organization is difficult
I noticed that the drag and drop of items into the content browser from the explorer can be a little slow to react sometimes (I have to drag it several times before the import settings come up) so I use the import button instead.
I also use the migrate option for moving assets over to different projects like for instance a water material. If i were to just copy it over like you said it wouldn’t work. The migrate button is what moves all the other stuff and re-connects it back in the new project. I used to manually move items directly from the windows explorer windows but that was not as consistent like the migrate option.
Once you understand how it works it’s not too difficult, just keep your project folder organized and you shouldn’t have any issues.
Hope this helps.
I summon thee back from the dead!
Actually, this popped up while searching for something else, and in case it pops up for people looking for this subject:
The the “Duplicate” and “Copy/Paste” options might be unavailable in the Content Browser’s context menu, especially when dealing with certain asset types or certain situations. This is because Unreal tracks assets and their references behind the scenes, and copy/paste may break the asset management systems. The same issues could come from copy/pasting on the File Explorer level.
UE is large and complex and you should let the system manage itself as it’s been designed.
It’s also worth researching “redirectors” and having a better idea of what happens when you moved something within your project.