Contact Shadows being enabled in default Day Sequence Actors causes unwanted shadows in UEFN Landscape Material LGTs.

Summary

Contact Shadows are automatically enabled in all of the default UEFN Day Sequence Actors and are not able to be changed by developers. Contact shadows mess with landscape foliage, causing these unwanted shadows to appear. I want to achieve a softer look for my foliage, so this is a huge issue for me and for the creation of my art. We should be able to either turn this setting off or adjust the settings on it for all Day Sequence Actors, or give developers access to turn it off for all Day Sequence Actors.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Have a Landscape Material with automatic foliage placed on it
  2. Make sure to use a default/provided Day Sequence Actor from the World Settings tab
  3. Make sure shadow scalability settings are set to High, Epic, or Cinematic
  4. You will see contact shadows no matter what settings you put or change on your landscape grass.

Expected Result

I should be able to disable contact shadows for my landscape grass or turn them off for the entire project/todm.

Observed Result

Contact shadows appear on all my landscape grass, resulting in an ugly visual style that is unwanted.

Platform(s)

All

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3 Likes

FORT-1155576 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

This is caused by the UEFN Day Sequence Actors having “Contact Shadow Non Casting Intensity” set very high, which effectively forces everything to have shadows, even if they have them off.

Very frustrating to deal with.

2 Likes

They could probably fix this by letting us create child blueprints of the day sequence actors? (like thats ever going to happen) Or a setting in that device