Is there a way to consume the touch input on BeginInputTouch?
Basically I have a character that jumps when I tap on the screen and I want to have him not jump if I tap on an enemy directly. Is there way to have the enemy’s BeginInputTouch event consume the touch so the character never receives the input?
I know that I can set conditions on the character’s inputs, or move all the logic to the controller and set conditions there, but I’m just wondering if I can simply have the enemy BP consume the touch somehow.
Thanks.