I’m trying to figure out how to make a new consumable item, and I don’t know where to start, I’ve tried a couple things, but it doesn’t seem to work!
Start with a child of PrimalItemConsumable (or PrimalItemConsumable_Base, whatever it is). If you open up anything, such as a narcotic, at the top right you’ll see “Parent: PrimalItemConsumable” then you can just hit the magnifying glass to be brought to that file. I want to say that there’s a PrimalItemEatable… Who knows. Anyway, it’s important to child it to this file so that it can be stored in proper inventories. The fridge for example only allows “PrimalItemConsumable” which means anything that is a child of that class will also be allowed in that inventory.
Thank you soo much for the Help Huston850, that helped out a whole bunch, I should have a working mod for it here soon!