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Consulting: post process materials, translucency, and custom depth/stencils in the deferred renderer

Ran into a road block involving stylized post processing, and translucent materials. Specifically, when you are looking though translucent materials whatever is on the other side becomes distorted. Looking for a way to get around this either by only applying the stylized post process to things behind the translucent material, and not the translucent material itself or by somehow rendering it on another pass. I attempted to use custom stencils but cant seem to isolate just the translucent material as I’m not adept in materials.

If you know of and can provide a solution for this issue we’d like to compensate you for a fix. I can walk you though what we have via discord too, and if you have any questions about what we are attempting to do feel free to ask for clarification.