My Name is Joel, im from Switzerland and practice gameDev as a hobby (atm:)).
Im very new to all this so im very open to any kind of critiques, comments etc, to help me get better in the developent process.
This is my very first scene in unreal engine 4.
here are some shots:
i also have some questions, i get a very strange distortion on some of my static meshes like these here:
and does someone know how to control the tiling of textures? in udk there was an option(F4) and one could control the tiling, but this seems to be missing?
or im missing it maybe Would the solution be to create a TextureCoordinate-Node and work with that?
So many questions, but im thankful for any response
With best regars, joel