Construction scripts in matinee, does it work?

Hi, ok here goes.

I have a problem using blueprints in matinee.
Im trying to make an installation instruction and its pretty full of content and there are some things that i wouldnt want to keyframe all the time, since we have so many tools and options in UE4.

Lets take for example a Leveling tool. I wanted to make a leveling tool… sounds simple eh? :smiley:
Okay so i made a leveling tool and made a Class blueprint out of it and used texture parameter to move the bubble and everything works like a dream in viewport.

Problem starts when i tilt it in matinee with Keys the bubble seems to forget that i was supposed to be moving. Its not dynamic in Matinee

So overall

  • Tilting in viewport - Bubble moves ok
  • Tilting with keys in Matinee - The level tool moves, bubble
    does not move (stays wherever i left
    it in the viewport)
  • Playing level - The level tool moves,
    but not the Bubble - that stubborn
    ■■■■■■■ :smiley:

Am i missing something here?

It just feels stupid to move the bubble with keys, when it could just be linked with rotation and be active in matinee.

Thanks :slight_smile:

Anyone?

Id also be happy if anyone would give a hint on how to offset the texture according to rotation :slight_smile: