I’m Making a simple prototype. Its a base for a randomly generated item/Weapon mostly weapons for now. With a simple flat and a branch i managed to have the seed and other values to be generated only on spawn but in case of skeletal meshes there is a problem as they change each time regardless. Basically I’m triggering the skele mesh attachment each time and the rest is assigned only once.
Is setting it like on the screen shot mandatory? or there are better ways?
Basically i need branches to set it to a correct one right now is not complicated but if I need to add more meshes might get complicated soon.
I tried to set it in “series” no branches just add skeletal mesh nodes plugged to the array in succession but that set the model and all the elements to the last one always(example of what i mean on the second screenshot)

