Construction script - unreliable in editor + viewport

Hey Gibbz,

A colleague and I have looked over your assets you provided a bit closer. We noticed that at least from our end, the skeletal mesh inside of the poseable mesh needed to be scaled up in order to see it. It also was missing materials, so I added some materials in, so it’d be visible.

We changed your blueprint around just a tad, and now the bones move as intended:

We renamed your ‘propstyle’ function within the blueprint because your blueprint library is called ‘propstyle’. We made sure to call to the blueprint library instead of the function within the blueprint itself.

I did look into the other issue that you said you’re having. Unfortunately, that is not my area of expertise. I would highly suggest posting your second question into its own post on AnswerHub. The level that you provided me by the way didn’t have anything pre-loaded into it either, and warnings for materials did populate. You may want to include the whole project for which specialist is going to be assisting you next.

Thank you, have a wonderful weekend! :slight_smile: