I am using world composition and have roads that are laid out manually via a spline and a construction script attaches spline mesh components to this. Adding these spline mesh’s takes a lot of time (~2 mins for the longest). I also have to have up to 3 world composition tiles loaded to create some of the roads since they have to also call some line traces to the terrain. This all works fine until I reload the editor and the construction scripts have to be re-ran.
Do I need to save the generated spline meshes or what am I missing? I want to avoid generating this in real-time since I am currently relying on this for mini-map generation, though if I need to I can write a routine to stitch it together one tile at a time.
How do I do this? I have a boolean that blocks the construction script from running (if I click the checkmark it will run once and set it self back to false), but when I reload the editor all of the roads disappear until I rebuild manually.