Construction Script only uses default values

Same issue, in my case I’m moving an Actor Child Component, therefore changing its Transform Location, but the Construction Script keeps using the original Location from the Blueprint definition.

I found this other thread: Construction Script doesn't get properties that are overridden on a map instance of object which confirms the issue. The only workaround they found was to add a custom property (Blueprint Editable Variable) and work from there. Unfortunately it doesn’t replace the convenience of visually dragging an anchor…

EDIT: wait, your property is custom too so I’m not sure why it’s not working… I haven’t tried it in C++ though.