Hello.
I have created a component in C ++. It works great. But if I call the functions in the Construction Script (In Editor), the current UPROPERTY values are ignored (from the Detail Panel) and the UPROPERTY values are from the C ++ constructor, i.e. default values.
UPROPERTY work correctly in Begin Play and have values from Detail Panel. But in Construction Script only values from the C ++ constructor.
Standard UPROPERTY, for example
Same issue, in my case I’m moving an Actor Child Component, therefore changing its Transform Location, but the Construction Script keeps using the original Location from the Blueprint definition.