construction script of my blueprints does not execute in 4.7 if I run game. In editor itself (not PIE, just Editor) it is executed if I change some blueprint variables.
A workaround for this is to copy code of Construction Script method and paste it so it will execute in “BeginPlay” event. This is also how I made sure that Construction Script is NOT called btw.
Edit: It seems that it isn’t executed even in editor…
Construction Script seems to be working fine for me in Preview 7. Print String won’t work in a construction script, though. Are rest of your nodes firing? Do you see lighting updated when you first drag actor into level?
I’m having same issue. In my Game Mode Construction Script I had it set to Get All Actors of Class then count length of that array and store it as an int. I attached debug Print Screens and no where along line was this value getting filled. I copied that code, detached it from Construction Script and placed it in Event Graph at Event Begin Play and it works. I’m using 4.6.1 and was following a Digital Tutors tutorial to letter (or node, if you will). Thanks Dalon