Is there a Construction script equivalent available in UMG blueprints?
There are the Pre-Construct and Construct nodes that work like an Actor’s Construction Script, but look more like the Begin Play node.
I guess the *Pre Construct *UMG event is more akin to the *Construction Script *in an Actor in that you get to see the effects of what you put there in design time.
The *Construct *UMG event is only on run time.
You can make functions, just like you have done in your construction script.