Construction Script Child Actor Variable

I have a child actor in my parent BP. I want to be able to change a variable of that child in the parents construction script so it adjusts the childs construction/visual in the editor - is that possible?

Currently everything I have tried does not work - this is so I can see an accurate representation of the child in the editor while placing the parent objects etc

Totally possible. Pull off the child reference and use ‘get child actor’, the cast to the right type, then set the variable :slight_smile:

If you find that too much of a hass ( I certainly do ), then you can talk to the child with a blueprint interface.

So, one of these two