Construction Script Child Actor Variable

I have a child actor in my parent BP. I want to be able to change a variable of that child in the parents construction script so it adjusts the childs construction/visual in the editor - is that possible?

Currently everything I have tried does not work - this is so I can see an accurate representation of the child in the editor while placing the parent objects etc

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Totally possible. Pull off the child reference and use ‘get child actor’, the cast to the right type, then set the variable :slight_smile:

If you find that too much of a hass ( I certainly do ), then you can talk to the child with a blueprint interface.

So, one of these two

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