unfortunately no package error as it magically works now. I guess some kinda mess up with live coding compiling and building. Having restarted the editor and compiled the code outside I guess cleaned it up ( or at least I hope so cause I hate mystery didn’t work and now just works)
For clarity I made the object class in c++ set to blueprintable and what not so I could access it from bps and for the “fix” click, new bp, search for the class type created ( since without blueprintable you cant make child class like that )
I get that its common practice to make BP versions of C++ classes, but more so what I was curious / concerned about was having a bp being able to spawn c++ classes. Nothing seemed to suggest other wise so I was thrown when I got the packaging error.
Inside my actor bp I was using construct object from class, and selecting the C++ class from there.
The error was something along the lines of cannot construct object class “x” inside of actor class “y”