I have 2 Actors one has the main Array which is exposed to Level Editor and can pick Actors to put in that array. The child Actors added have an array of the main Actor itself, which is updated on construct of the main Actor.
The problem seems to be when the main Actor tries to find itself in the array of the children so to determine if it should add itself or not, the reference is no longer valid and just duplicates itself each time the construct is run?