At my high school, we used this game engine called Construct 2. While it really isn’t an engine to be making full on games in, it is a pretty nice prototyping tool. One of the features I really liked in it was these “Event Sheets”. Basically, they are kind of like regular code, except they are blocks that you can put together visually in a Condition -> Action way kind of like Scratch. Search " Construct 2 Event Sheets" on Google images to see what I’m talking about.
I know Unreal Engine 4 has Blueprints, but one thing I really don’t like about it is the graph style. I really hate the wire clutter and messiness. I like how clean and orderly regular code is. I know I could just code in C++, but I find C++ extremely difficult.
I would really like to see these " Event Sheets" in Unreal Engine 4 because they have both the advantages of Blueprints and regular code. They are easy and can be made visually, like blueprints, and they are much more readable and less cluttered.
I think a good name for these event sheets for Ue4 would be “Blueprint Blocks”.
I hope this style of scripting comes into Unreal Engine eventually, maybe in UE5 or something.
This looks messy or like “spaghetti”. Hard to read and understand.
I think this looks better. It’s much easier to understand. No spaghetti!: