Running the latest binary build from the Epic Games Launcher:
4.7.6-2513093
To Reproduce
- Download ContentExamples project
- Open the level “Physics”
- Edit any constraint component, I found the ones on board 1.7 convenient
- Ensure all angular motion is locked, and only the z axis (which should be facing upwards) is free to move at least 200 units. This step does not seem necessary, but will make the bug more readily visible.
- Configure the Linear Motor as shown in the image
The problem is that when “Linear Velocity Target” is set to 0.0, Linear Velocity Drive is not applied, and the box’s motion is not dampened. These steps have been reproducible for me.
The quickest work-around seems to be to set the linear velocity target to a small non-zero value, like 0.1 instead.
If this is a documented quirk, and not a bug, I’m very sorry. I am rather new to this engine, and may have missed some documentation.
Currently running:
Windows 7
AMD Phenom II
4GB DDR3 (below spec, I’m sorry T_T)
NVidia 550 Ti