Constraints for Real Time Streaming of MoCap markers.


I’m looking to see if there is any help with setting up a constraint system in UE4 that allows character or object control with a Motion Capture setup. I’m using the Optitrack camera system with and they currently have developed live streaming of Mocap skeleton into Unreal. What I wish to try is to constrain an object to the Mocap skeletons points in order to move the object with the movement of the Mocap Skeleton, in real time. If there is any information or documentation that I could be directed to that would be very helpful.

I watched their YT video and it looks like they show you how to set up an animation blueprint with their plugin. So the next step would be to make a character out of the anim blueprint so you can attach components to sockets or bones.