Hello,
I’m looking to see if there is any help with setting up a constraint system in UE4 that allows character or object control with a Motion Capture setup. I’m using the Optitrack camera system with and they currently have developed live streaming of Mocap skeleton into Unreal. What I wish to try is to constrain an object to the Mocap skeletons points in order to move the object with the movement of the Mocap Skeleton, in real time. If there is any information or documentation that I could be directed to that would be very helpful.