Constraint physic bodies and break upon collision

Hello all,

How would i set up a blueprint to constrict two physical bodies when a collision box detects a hit.

Ive set up a constraint upon an overlap:

As this worked perfectly fine, it occured naturally to me to break the constraint the same way in my pallet BP:

Obviously this did not work.

Any ideas how to go further from here (or somewhere totally else)?

Thank you for your time. :slight_smile: