Could you post a screenshot of your setup? The AttachActorToComponent node didn’t work with the ChildActor and StaticMesh for me. I used an AttachTo node and everything worked fine.
Ill give the AttachTo node a shot tonight. Appreciate the feedback!
Did the AttachTo node work for you?
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This is worse when you try to do this in C++
I also had that problem. I was attaching actor to a pawn - a tank track to my tank body, but when i hit play, my wheels, constrainted to my track root, deattached from my track. Sow’ what’s the reason?