Constraint Components at Runtime

Hey everyone,

I’ve been struggling with this for a couple of days and can’t seem to find any solution for creating constraints with blueprint at run-time.

Basically what I’m attempting to do is create a constraint that is parented to the camera in the player character BP that will then constrain a physics objects that I’ve grabbed from a ray cast.

Basically it’ll swing back and forth and keep the distance from camera when it was ‘selected’.

How ever I can’t seem to be able to make any headway with the constraint, I’m able to get the position I want the constraint to be but spawning a constraint and just constraining the physics object doesn’t get a result no matter what I do.

If anyone knows of a tutorial source or an example of doing this would be awesome, because so far all my google/answers searches have been duds.