I created some auxiliary nodes in the basic Manny control rig to use as trackers to define a “parent/child” relationship between an attacker and a victim, so that when you change the victim, the attacker’s hips will be adjusted based on the height of the victim.
In my example, the attacker knees the victim in the face, so I want the hips to track the head, so that no matter how tall/short the victim is, the hips will adjust to the height of the victim. Using a basic parent constraint will lock the attacker in place, hence why that method won’t work.
My current running method is using an Auxiliary node (with an auxiliary_node_child underneath) to track the head, snap the child to the attacker’s hips, then parent the hips to the child node, so that the parent/child relationship between the auxiliary nodes will be used to fix the height adjustments automatically with whoever is plugged in.
There seems to be a bit of a logic loop though, as there is some awful flickering that will happen after the attacker is parented to the auxiliary child node. Does anyone know why this is happening?