Hi!
So I’m working on a project in unreal in which I am trying to create a grapple hook system similar to that of the ODM Gear from AOT. I’m currently early in on working on it, and am trying to create a system in which a player can grapple onto specific spots by pressing Q, and upon releasing Q, they will release their hook.
The problem that I am having is that I have no idea how to make the player swing from the hooked point, as no matter what I try, the player just falls. I have attempted to use a physics constraint, but it doesn’t work, as I am using the First Person Character starter blueprint as a base for my project, to save some time, and it breaks if I enable physics.
So in short, is there any way I could get Physics Constraints to work, or is there another way I could allow my character to swing when they hook onto the as before mentioned points?