Context:
I’m moving my actor around with physics, but when hitting objects or running on a slope, my character begins to rotate naturally. Easy fix - lock the Z rotation constraint in the physics category. But now locking that prevents manually rotating via C++/BP.
In unity, I was able to lock the constraints but still allow for manual rotation. Is this viable in UE?
Alternatively, maybe I’m going about it wrong and the original problem of preventing rotation from bumps/slopes can be fixed?