Hi.
I am currently having issues with a grapple-esque system. I have a blueprint that allows players to grapple onto a point within the level, and swing from it freely. However, I have found that as the player swings, they will slowly get furthur and furthur away from the point that they grappled to, which I do not wish to happen. I have attached a few images of my blueprint scripting. If possible, can anyone tell me what I have/haven’t done that is causing the player to slowly move away from the point of which they are hooked to.
Within these images, “Left At” refers to the point of which the player is hooking onto.