Hi there!
I’m just starting out and learning UE5. I discovered that switching the play mode to “Play as Client” with 2 players completely disables the character pawn movement when Constain to Plane is active. I’ve made a short video that shows this using a basic Third Person example project and only changing a few things:
- Number of Players = 2
- Net Mode = Play as Client
- Constrain to Plane = ON
- Plane Cnstrtain Normal = 0 1 0
When this is done, attempting to move the pawn (using normal inputs) locks it in place as if the server were denying movement ability.
Am I missing something extremely basic here?