Constrain to Plane disables movement?

Hi there!

I’m just starting out and learning UE5. I discovered that switching the play mode to “Play as Client” with 2 players completely disables the character pawn movement when Constain to Plane is active. I’ve made a short video that shows this using a basic Third Person example project and only changing a few things:

  • Number of Players = 2
  • Net Mode = Play as Client
  • Constrain to Plane = ON
  • Plane Cnstrtain Normal = 0 1 0

When this is done, attempting to move the pawn (using normal inputs) locks it in place as if the server were denying movement ability.

Am I missing something extremely basic here?

Play as Client is “Dedicated Server” mode. Meaning the server corrects all player movement.

Listen server means the Host (first player) is the server (authority) so any movement applied by the host is allowed.