Constrain, Look At, Follow? Not sure what to use

Hi all.

I’m still a complete newbie to UE5, but have been chugging along watching YT videos and reading this forum for help. But I’ve become stuck regarding getting 1 actor, to follow another. I come from an Autodesk Inventor background. So hopefully if I show what I want to do in UE, inside of Inventor, it might help explain my issue.

This is my assembly in Autodesk Inventor.

Highlighted with Item 1 - is my Crane.
Highlighted with item 2 - is my bucket and frame.
Highlighted with item 3 - is my axis.

I have my bucket frame, bucket, and long pile all constrainted together. I have a dimension on the bucket frame, to move it forwards and backwards along the track you can see it’s sat on.

I have an angular constraint on the bucket, so it lifts the pile up and down.

I’ve stuck an axis through the lifting point of the pile (item 3). This always stays vertical.

I’ve then constrained the relative point on the boom, to this axis, so my crane and boom move to suit. This is all to simulate the crane upending this pile, to a vertical position.

I’ve been trying to re-create this in UE5. But struggling, I’m probably stuck in my Autodesk Inventor brain and there’s another way around this in UE. Maybe I should be driving the crane rotation and lifting the beam to upend the pile. But then I need the pile attached at 2 ends, as it needs to stay in the bucket, but to allow it to rotate vertical and the bucket go with it.

Hopefully that makes sense. If not I can send more images!

Heres my screenshot from UE5.

I’ve got a Blueprint for my Boom
I’ve attached a spring arm, through my booms lifting point. To replicate a vertical axis.

Another Blueprint for my Pile.
I’ve attached a spring arm, on the vertical, where the trunions are.

I’d like to now join those Spring Arms/Axis together.

Hi all, just wanting to give this one last kick up to see if anyone can help me?

Cheers,

Rich