I’m also unable to use the UV features in a precise way, the mapping is broken half the time and polygons even disappear entirely when i try to use cylindrical mapping. Plus there’s no real world cylinder i can see so i have no reference where it is in the world, i just have to keep playing around with the values and guessing blindly until it looks like it’s in the right place.
Coming from mostly using Keyshot this feels like an almost unusable materials feature of what should be a fairly well developed program. Can anyone help out with this? thanks.