As a long time Unreal Engine user I had high hopes for Twinmotion but so far I keep hitting brick walls. As of now
I am unable to use any material tool other than the eyedropper
Materials regularly start in scales so small that going all the way up to 10x does reach the point where they look right
Height controls for the long pile carpet do nothing. I’m trying to portray a thick shag carpet, I realize there are limits in 3D if you aren’t packing a supercomputer but I can’t seem to do anything at all
I only get material previews for the Materials library, not for things like the Megascans. This would be fine if I could use the other material tools, but I can’t. The portrayed experience of hovering, seeing the result, and then clicking if you like it doesn’t exist for me.
Twinmotion was marketed as easy and intuitive. My experience with Unreal Engine made that seem quite plausible. My experience since installing it…does not.
CONTEXT: I am using a model brought over from Sketchup Pro using Datasmith. I tried exporting an fbx and using that, but it didn’t solve any of these problems.
You can click on “Materials” at the bottom to see all the materials in your project, and you can also add materials in the asset library window on the left.
Change the UV projection method at the top to a cube and reassign the material to the object
Assigning another normal or height map to an object will result in a good parallax effect
You need to drag the material onto the object to apply it.
Twinmotion’s official learning tutorial may help you get started quickly
Due to language issues, my translation may not be very accurate. I hope it can help you
I’m also unable to use the UV features in a precise way, the mapping is broken half the time and polygons even disappear entirely when i try to use cylindrical mapping. Plus there’s no real world cylinder i can see so i have no reference where it is in the world, i just have to keep playing around with the values and guessing blindly until it looks like it’s in the right place.
Coming from mostly using Keyshot this feels like an almost unusable materials feature of what should be a fairly well developed program. Can anyone help out with this? thanks.