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Constantly Push player

Hi, I am currently making a conveyor belt system for my game. I am create collision boxes that when the player hits them the character will move in the direction the box is facing.

I have it all working except the character only gets pushed once (by the Launch Character node).

What I need to do is constantly push the character until they leave the collision box.

Does anyone know how to constantly push the player?

Put launch character to tick event, set a flag on begin overlap and end overlap events to determine if the player should be pushed or not.