Constantly moving enemies [Resolved]

hello. I would like my enemy to move automatically when starting the game and to have a chase radius, thanks

Great. What do you need help with?

I would need my enemies to start moving when I press play in the game test. and I want my enemies to feel when I’m around without needing to see me

I suggest you look into behaviors trees and AI perception.

Here’s some links to help you get started.

https://www.youtube.com/results?search_query=Unreal+engine+patroling++AI

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Thank you very much for the info. I will see it. it looks interesting :grinning:

worked excellent for me. I got just what I wanted. but I get an inconvenience when I put nav mesh bounds volume. does not do the collision well. as it does not enter into the labyrinth. how could i solve this?

Did you try scaling the nav mesh ? If this doesn’t help go to project settings > Navigation mesh and try changing some settings. The issue could also be collision issues in those parts where the nav mesh is not generating.

Checkout this video for more info about nav mesh settings.

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Yes. I solve it. the problem was only the scale. Thank you

Very nice, consider marking this question as answered if you’re satisfied.
Good luck with your unreal learning journey.

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ok. Thank you for the data. it is appreciated

hello, it’s me again :pensive:
I scaled everything so that the volume would adjust nicely to the collisions. that worked but the actors lost their moves. everything got very rough. Is there any way that the movement is not altered?

I have done it! I scaled it only twice and I already got it, without altering the movements of the characters

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