Constantly getting crash errors like "Assertion failed: DDC key constructed from deserialized shadermap does not match request key!"

Hi All,

I have been struggling with constant crashes and unable to open projects that was previously opening. The problem seems to get worse over time. Everyday something new stops working.

Errors like these are showing up all the time when crashing:

Assertion failed: false [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp] [Line: 1438] DDC key constructed from deserialized shadermap does not match request key!

UnrealEditor_Engine
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UnrealEditor_CoreUObject
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UnrealEditor_CoreUObject
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UnrealEditor_MediaFrameworkUtilities
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UnrealEditor_Projects
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kernel32
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Another crash report that keeps popping up is this one too:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000078

UnrealEditor_Engine
UnrealEditor_Renderer
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kernel32
ntdll

Try to delete these folders in your project folder and then let it recompile the shaders
image

Still crashing on compile and giving me this code:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000010000011f

UnrealEditor_Core
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
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UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_UnrealEd
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UnrealEditor_UnrealEd
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kernel32
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And another one:

Assertion failed: bSucceed [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 629]

UnrealEditor_RenderCore
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Hey everyone, I am still getting this issue almost on every project in my computer. These were projects I could get into before but now they are totally inaccessible. The projects run fine on other computers, it is just mine that is having these issues. Any clue? I have changed motherboard, RAM and GPU but still the error is there.

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771] Array index out of bounds: 7969 from an array of size 7221

UnrealEditor_MeshDescription
UnrealEditor_Engine
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ntdll

which version of engine?

Did you fix this?I have same issue.

Hey,I fixed it.The problem is in CPU.You should download “Extreme Tuning Utility” from intel.Then low your core ratio to 55x in this software(if it doesn’t work,low it 54x or 53x).And my motherboard is MSI, I change my “CPU Loadline Calibration Control” to "Mode 7"in bios/DigitALL Power .
Also you can change a new CPU.Wish that could help.

Hi,

Yes the I solved this issue (somewhat) it is a problem with the new i9 and i7 intel 14th gen CPUs.

Solution: Update your BIOS to the latest version. Once updated there should be an option to change the preset of the Motherboard Configuration to something like “Intel Baseline Performance Preset” Something along those lines. After enabling that, the problem should be fixed.

Essentially Intel made a CPU that is too overclocked for its own good. They pushed it too much. The motherboard manufacturers overclock the already unstable CPU causing these kinds of crashes and bluescreens when the CPU usage peaks. This setting basically holds back the CPU a little bit to avoid the crashes.

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