The character is a pawn class, so necessary because of the specifics of the game. My game is fine - but some players can drop to the floor or rise to the sky when playing as a player. How can I limit the rise and fall of the Pawn player?
This is a very generic question. You could keep track of pawn(player) location in the world, specifically Z value and check if it reached your max fall max rise value, then stop fall/rise. If you are looking for specifics in code, consider adding some screenshots or in depth explanation.