CONSTANTLY compiling shaders!

[=duburlan;16555]
Hi guys,

and other guys from Epic Games run high-end-specs machines that’s why you don’t even notice how shaders compile (actually they are - you can notice how the yellow text in the upper left corner of the Material Editor window disappears for a second-two when Zak plays with the material, and that is for the shaders compilation).

I have a middle-specs laptop and that is not taking a long for compiling shaders. I run an engine compiled from the latest sources (master branch), so probably I have less bugs. You can also try to update your video card drivers if you haven’t done it yet.
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This has nothing to do with low PC specs. I just compared the behavior from 4.0.2 and 4.1 and there has to be something gone wrong in 4.1. In 4.0.2 when I disconnect a link on some node it just updates the shader that’s open and that goes really fast. However in 4.1 whenever I disconnect a link, or even when I just open the material editor it starts to compile seemingly all shaders and just keeps queueing them up again and again whenever I do anything in the material editor. So you get those hundreds of shader compiles counting down with every little change, eating up your PC power for no reason at all. Sure hope this will be fixed fast, because it turns working on materials from superfun to painful.