Does anyone know why changing ANYTHING in either of bodies connected by PhysicsConstraintActor seems to break the constraint? Try i.e. two cubes connected by a single constraint. Change anything in cubes or constraint, it will break.
Does anyone know why changing ANYTHING in either of bodies connected by PhysicsConstraintActor seems to break the constraint? Try i.e. two cubes connected by a single constraint. Change anything in cubes or constraint, it will break.