Constant vs. Dynamic Material Instance

Ok, so I don’t have to worry about what class to use. It’s always dynamic.

There’s some kind of input node for dynamic parameters in the material editor (it’s red…). Maybe that one is for truly dynamic values that change all the time. Although I wouldn’t know how to use it yet or if I need to.

I just want to set body parameters for a character generation system like skin color, “glossiness” etc. However, I won’t be needing a few instances, more like dozens to hundreds of them. Well, I will have to see what performance I will get.