From a widget sending msg (also same in widget), tried an update loop to get hit location. When the msg is received from the widget button as “OnClicked” I get a constant updated location but when from “OnPressed” it won’t get an update until released …
OnClicked is called when you press and release a button, OnPressed is called as soon as you “press” it down. You can change how OnClicked works under Interaction Method for the button.
They way you are looping that is not a good idea.
You could set a bool to true when the button is clicked, and false when it’s released. And if it’s true, you can call that function with a timer.
Ah, sorry, in that case I don’t understand your question. It may depend on how you are calling EventBuildMesh, which isn’t visible in your screen shot.