Greeting fellow devs !
I’ve just started working with UE4 ,figuring its functionality and workflow out and I’ve run into a huge performance related problem. So I opened up the FPS example project and started experimenting with blueprint scripts on the character ,only to experience immensely frequent ,heavy FPS drops of very short duration each (less than a second) in the editor preview ,that would then carry on even after I stopped running it. They kind of felt like spontaneous freezes. I then tried opening a brand new FPS example project and running it untouched ,noticing that it ran smoothly with no problem ,until the point I would again touch any script. Do you have any ideas for the source of the problem ? It’s worth noting that I am using an AMD GPU and I’ve heard that Unreal runs extremely bad on AMD based systems (be it the CPU ,GPU or BOTH). I’ll have to switch to Unity and I really don’t want to ,should this be a hardware related problem up to Epic to fix. I’m not going to spend hundreds of euros to change my already excellent GPU if Unreal doesn’t like it.
Here’s the full list of my system specifications:
CPU: i5 4690 3.5GHz
MB: Asrock H97m Pro 4
GPU: Sapphire R9 290 Vapor X OC
RAM: 2x 4GB G.Skill Ripjaws X 1600MHz CL7
HDD: Western Digital Caviar Blue 1TB 7200RPM 64MB Cache
PSU: EVGA SuperNOVA 750B2 750W
OS: Windows 7 Ultimate 64bit
AMD Drivers: Latest
UE4 Version: 4.11.2