Constant rotation of multiple objects?

Wow, I suck at blueprints.

Took me forever to find a tutorial that I actually got to work (hurray!) that uses Event Tick to AddActorLocalRotation, etc.
Worked great. Then I tried to get another object to rotate too.

Oops. Event Tick doesn’t look like it can be used that way, at least not to drive more than one object.
Somebody in a forum post said that timelines should be used instead. But I can’t figure that one out.

Can somebody point me to a tutorial or an example of that?
My goal is to be able to have multiple objects in a scene rotating constantly, with the ability to change the speed and/or the direction of said objects.


Go look up Vertis (Think I said it right) Training on You Tube. He covers static mesh rotations.