Constant "Resizing Virtual Texture Pools" message after upgrading project to 5.4

I think i solved it.
In transitient pools i had dxt5 in just only one index0.
I increased the “Size in Megabyte” value to 250 and it was done.
To know the pool that needs more memory, i put this command: r.VT.Residency.Show 1
Then it showed dxt5 was on the memory limit. Then I increased the value as i told before and the problem with textures was solved.
Now my video memory is exhausted, but all textures are in the correct form.

5 Likes