I’d like to make players move at a constant speed and only control directions they are moving to. One way is to use the TeleportTo
function, but that’s jittery… is there a better way?
The closest thing I can find to use the ice physics material on a landscape, but players can change speed or stop on that landscape.
The character movements are really hard to control precisely at the moment, but here are suggestions for what you’re trying to achieve :
- Hide the character and replace it with a
creative_prop
, then callMoveTo()
on the creative prop, which is way smoother. (You’ll have delay between the player and the mesh in public version though) - Use
movement_modulator_device
impulses orexplosive_device
placed meticulously to simulate an input. Maybe you would want to put thefort_character
in stasis though.
Hope it helps
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